DRUMS AT THE RAPIDS
May 19-20, 2023
MINIATURE WAR GAMING CONFERENCE
Fight epic battles on a small scale Friday and Saturday in the Visitor Center when Fort Meigs hosts the Historical Miniatures Gaming Society, Great Lakes Chapter war gaming conference. Many time periods will be represented from Roman wars to WWII. Warfare on the land, sea, and air will be re-created on tabletop battlefields.
Admission to participate includes admission to Fort Meigs Historic Site. Regular site admission applies for those who wish to watch but not participate.
Co-sponsored by the Historical Miniatures Gaming Society, Great Lakes Chapter.
Friday Games First Session 10am.
Table 1 – Ben Hurt (Game 1)
Strap on your helmet, grab your reins and whip, and trot out to the starting line. Get yourself ready to race in the Circus Maximus with 15 other charioteers, to try and win your laurels. You will be racing in a 10-foot long Circus with plenty of spectators in the stands. So grab your jug of wine and some Wolf Nipple chips, and get ready to roll.
4 to 8 players. Rules: Roman Circus II Scale: 15mm Age range teen 13+
GM: Gordon Andrews
Table 3 & 4 – 54mm Napoleonic Jamboree. (Game 1)
Infantry, Cavalry and Artillery Coalition forces face off against the French
and their allies. Quick play Modified Colby rules for TOY SOLDIERS.
4 Players GMs: David Dalton & Ben Hubbell
Table 5 – The Alamo (Game 1)
March 6 1836 after 13 days of siege the Mexican army under Santa Anna has had it with these Texan rebels and launches his last attack on the Alamo, He raises the Red flag of no prisoners, At 530 the Mexican army advances to put an end to this rebellion.
7 Players Scale 15mm. Rules: Remember The Alamo
GM: Ted Bender
Table 9 – Force of Arms
Introduction to 19th Century Infantry Combat.
No sign-up needed.
2 – 6 Players GM: Doug Johnson
Table 10 – The Toledo War of 1835 (Game 1)
The border dispute between the State of Ohio and the Territory
of Michigan erupts into armed conflict in this “What If” scenario.
Fast-play rules will be taught. 4-6 players 28mm. figs. GM: Doug Johnson
Table 11 (Game 1)
Pike & Shot 4 – 6 Players
GM: Victor Hiris
Friday Games Second Session 2pm.
Table 1 – Ben Hurt (Game 2)
Strap on your helmet, grab your reins and whip, and trot out to the starting line. Get yourself ready to race in the Circus Maximus with 15 other charioteers, to try and win your laurels. You will be racing in a 10-foot long Circus with plenty of spectators in the stands. So grab your jug of wine and some Wolf Nipple chips, and get ready to roll.
4 to 8 players. Rules: Roman Circus II Scale: 15mm Age range teen 13+
GM: Gordon Andrew
Table 3 & 4 – 54mm Napoleonic Jamboree. (Game 2)
Infantry, Cavalry and Artillery Coalition forces face off against the French
and their allies. Quick play Modified Colby rules for TOY SOLDIERS.
4 Players GMs: David Dalton & Ben Hubbell
Table 5 – The Alamo (Game 2)
March 6 1836 after 13 days of siege the Mexican army under Santa Anna has had it with these Texan rebels and launches his last attack on the Alamo, He raises the Red flag of no prisoners, At 530 the Mexican army advances to put an end to these rebellion.
7 Players Scale 15mm. Rules: Remember The Alamo
GM: Ted Bender
Table 7 – Song of Drums and Tomahawks
French and Indian War
2 – 6 Players GM: Mike Stelzer
Table 9 – Force of Arms
Introduction to 19th Century Infantry Combat.
No sign-up needed.
2 – 6 Players GM: Doug Johnson
Table 10 – Clash of the Kaiju (Game 1)
The Pacific Rim figures appear in the city.
4 – 8 Players GM: Brian Webster
Table 11 – 6mm. Napoleonic War (Game 1)
19th Century Combat.
2 – 6 Players GM: Victor Hiris
Friday Games Third Session 6pm.
Table 2 – Congo, Bloody Congo (Game 1)
Description: Operation Morthror is underway, with the United Nations helping the newly-independent nation of The Congo to stamp out the secession of the province of Katanga. The Katangans have hired mercenaries to augment their forces and are ready to resist the UN & Congolese aggression, and secure their own independence.
Rules: Wars of Insurgency Period: Modern Scale: 20mm Players: 6
GM: Mike Demana
Table 7 – Song of Drums and Tomahawks
(Possible Second Game.)
French and Indian War
2 – 6 Players GM: Mike Stelzer
Table 11 – Flint & Feather (Game 1)
War in the Old Northwest
2 – 6 Players GM: Victor Hiris
Saturday Games First Session 10am.
Table 1 – Ben Hurt (Game 3)
Strap on your helmet, grab your reins and whip, and trot out to the starting line. Get yourself ready to race in the Circus Maximus with 15 other charioteers, to try and win your laurels. You will be racing in a 10-foot long Circus with plenty of spectators in the stands. So grab your jug of wine and some Wolf Nipple chips, and get ready to roll.
4 to 8 players. Rules: Roman Circus II Scale: 15mm Age range teen 13+
GM: Gordon Andrews
Table 2 – Congo, Bloody Congo (Game 2)
Description: Operation Morthror is underway, with the United Nations helping the newly-independent nation of The Congo to stamp out the secession of the province of Katanga. The Katangans have hired mercenaries to augment their forces and are ready to resist the UN & Congolese aggression, and secure their own independence.
Rules: Wars of Insurgency Period: Modern Scale: 20mm Players: 6
GM: Mike Demana
Table 3 – The Search for Fragarach
Famed archaeologist Penelope Standish’s dig is in trouble. Her team has been searching for the ancient magical sword Fragarach in a mystical location in the Boyne Valley. Your team will battle supernatural and human foes to rescue Penelope and seize the sword! Rules: Pulp Alley 4 players Ages 13 and up 28mm minis
GM: Michael O’Brien
Table 4 – Battle of Aldie, VA. (Game 1)
A small force of Union troops catch up with Confederates that are retreating
and foraging after Gettysburg. Over 300 mini’s on the table for this one!
22mm. figures Rules – Terran Wars : ACW GM: Tom Trotter
Table 5 – Prohibition Era (Game 1)
Gangsters will try to to rob a US Mail truck in 1926 in a rural area,
using Fistful of Lead rules. 4 players. 28mm. figs.
GM: Jim Wonacott
Table 6 – The Battle of Roundway Down July 13th, 1643
The Royalists and Parliament clash in Southwest England.
Rules are In Deus Veritas. 10mm Figures.
6 players GM: Steve Verdoliva
Table 7 – Song of Drums and Tomahawks (Game 1)
French and Indian War
2 – 6 Players GM: Tim Peaslee
Table 8 – The Good, the Bad and the Morally Ambivalent
Time: 12:00 pm to 4 pm.
In 1862, during the Texan invasion of Union New Mexico, Confederate and Federal forces enter a New Mexican village in search of a lost Gold shipment. Roving bands of Apaches, Commanches, scalp hunters and banditos may complicate matters.
Easy skirmish rules. Figure scale: 54 mm Rules: Save the Last Shot for Yourself.
Gm: Tod Kershner
Table 9 – Force of Arms
Introduction to 19th Century Infantry Combat.
No sign-up needed
2 – 6 Players GM: Doug Johnson
Table 10 – The Toledo War of 1835 (Game 2)
The border dispute between the State of Ohio and the Territory
of Michigan erupts into armed conflict in this “What If” scenario.
Fast-play rules will be taught. 4-6 players 28mm. figs. GM: Doug Johnson
Table 11 – Flint & Feather (Game 2)
War in the Old Northwest
2 – 6 Players GM: Victor Hiris
Table 12 – The Battle of Marengo (Napoleonic)
French vs. Austrians using Tod Kershner’s Warfare in the Age of Napoleon rules.
15mm. figures GM: Michael Wedding
Saturday Games Second Session 2pm.
Table 1 – Ben Hurt (Game 4)
Strap on your helmet, grab your reins and whip, and trot out to the starting line. Get yourself ready to race in the Circus Maximus with 15 other charioteers, to try and win your laurels. You will be racing in a 10-foot long Circus with plenty of spectators in the stands. So grab your jug of wine and some Wolf Nipple chips, and get ready to roll.
4 to 8 players. Rules: Roman Circus II Scale: 15mm Age range teen 13+
GM: Gordon Andrews
Table 2 – Battlestar Galactica Fighters
Apollo and the CAP Vipers intercept an incoming strike wave of Cylons heading for Galactica. Starbuck and the Alert 5 Vipers stand ready to pick up the stragglers if necessary. Horizon Wars Infinite Dark (Modified)
Players:2-6 GM: Dan Joyce
Table 3 – Star Wars: Scum and Villainy
Light role play shoot out gameplay with missions and conflicting factions.
Shoot it out in the dessert sands on a backwoods planet in the outer rim. Be the villainous Imperials and safeguard the Imperial outpost and research station. Be part of the Rebel Alliance and thwart the efforts of the Empire. Or have no side but your own and play one of the rogue elements of bounty hunters, mercenaries, or galactic Scum.
Gunfighters ball rules. 4 – 8 Players GM: Justin Lynch
Table 4 – Battle of Aldie, VA. (Game 2)
A small force of Union troops catch up with Confederates that are retreating
and foraging after Gettysburg. Over 300 mini’s on the table for this one!
22mm. figures Rules – Terran Wars : ACW GM: Tom Trotter
Table 5 – Prohibition Era (Game 2)
Gangsters will try to to rob a US Mail truck in 1926 in a rural area,
using Fistful of Lead rules. 4 players. 28mm. figs.
GM: Jim Wonacott
Table 6 – Bataille de Cognac
French and Austrian action in the War of the Austrian Succession. Rules are
For King or Empress with the War of the Austrian Succession expansion.
10mm Figures. 6 players GM: Steve Verdoliva
Table 7 – Song of Drums and Tomahawks (Game 2)
French and Indian War
2 – 6 Players GM: Tim Peaslee
Table 9 – Force of Arms
Introduction to 19th Century Infantry Combat.
No sign-up needed.
2 – 6 Players GM: Doug Johnson
Table 10 – Clash of the Kaiju (Game 2)
The Pacific Rim figures appear in the city.
4 – 8 Players GM: Brian Webster
Table 11 – 6mm. Napoleonic War (Game 2)
19th. Century combat
2 – 6 Players GM: Victor Hiris
Saturday Games Third Session 6pm.
Table 11 – Pike & Shot (Game 2)
4 – 6 Players
GM: Victor Hiris
"In the return of the present Detachment of Ohio troops to their homes, and families, it is due to Ohio and her sons to record their honorable Services."
~ Brigadier-General Green Clay
August 4, 1813
Photo credit: Weaver